AI Insights · Timothy · July 2024
Top 5 Idler Games in Netherlands Q2 2024
Explore the performance of the top 5 idler games in the Netherlands for Q2 2024, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2024, idler games continued to captivate audiences in the Netherlands. Here’s a detailed look at the performance of the top 5 idler games, based on data from Sensor Tower.
My Perfect Hotel by SayGames LTD showed a remarkable increase in revenue, starting from around $1.5K in early April and peaking at approximately $2.1K by the end of June. Downloads followed a similar upward trend, with early June witnessing a peak of 9.9K, before slightly dropping to 7.4K by the end of the month. The game maintained a steady weekly active user base, culminating in a peak of roughly 30.4K mid-June.
Clean It: Cleaning Games from HOMA GAMES experienced a steady revenue stream, starting at $441 and reaching $603 by the end of June. Downloads fluctuated, peaking at 5.1K in early April and tapering off to 2.7K by late June. The game’s weekly active users showed a consistent rise, with numbers increasing from about 11.8K in early April to approximately 14.1K by the end of June.
My Aquapark: Idle Water Empire, published by Highcore Labs LLC, saw a noticeable increase in revenue. Starting at $94 in early April, it surged to $302 by the end of June. Downloads also grew significantly, from 594 in early April to 5.7K by the end of June. Weekly active users followed this upward trajectory, reaching a peak of around 13.9K in late June.
Outlets Rush by Supercent, Inc. had a varied performance. Revenue started at $558 in early April and declined to $214 by late June. Downloads peaked at 5.5K in late April before dropping to 2.5K by the end of June. However, the game maintained a strong weekly active user base, averaging around 115K throughout the quarter.
Trap Master - Squish Enemies from Mobsmile Yazilim Hizmetleri Limited Sirketi showed a fluctuating revenue pattern, starting at $37 and peaking at $331 in late April before stabilizing around $132 by the end of June. Downloads saw significant growth, peaking at 6.1K in late April and ending the quarter at 2.8K. Weekly active users also increased, reaching a high of approximately 13.9K in mid-June.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the idler game market in the Netherlands. For more detailed analytics and insights, visit Sensor Tower.